Difference between revisions of "CISC440 S2017 HW4"

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(Additional elements)
(Additional elements)
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* Shadow mapping
 
* Shadow mapping
 
* Billboards/impostors
 
* Billboards/impostors
* A scoreboard or other text-based overlay about what is going on
+
* A scoreboard or other text-based overlay about what is going on (this also does not count as your texture-mapped element)
 
* Multiple elements which are "lit" with diffuse and/or specular lighting.  
 
* Multiple elements which are "lit" with diffuse and/or specular lighting.  
 
* "Complicated" 3-D objects (i.e., NOT [https://en.wikipedia.org/wiki/Platonic_solid platonic solids])
 
* "Complicated" 3-D objects (i.e., NOT [https://en.wikipedia.org/wiki/Platonic_solid platonic solids])

Revision as of 22:07, 2 May 2017

CISC 440/640 -- Computer Graphics
Homework #4
Due: Tuesday, May 16

Description

In this assignment you will write a 3-D game using OpenGL and GLSL. You are free to be creative, within the constraints outlined below. You may work alone or as a pair. Both members of the pair must be enrolled in the same class 440 or 640 -- no "mixed" undergrad/grad pairs

Your game must have the following characteristics:

  • An environment which consists primarily of 3-D objects, rather than 2-D sprites (although these are allowed). The view of the environment should not be purely plan or elevation, but rather something closer to isometric. Your camera may be perspective or orthographic.
  • User control through keyboard or mouse input
  • At least one texture-mapped element

Possible game ideas:

  • A simplified version of a retro game like Space Invaders, Asteroids, Q-bert, or Frogger or a simple recent mobile game (Crossy Road/Flappy Bird).
  • A turn-based "board game" like chess
  • Billiards/pool/air hockey-like 2-D collision-based game
  • Your own wacky original idea

You may use any code from HW #1, HW #2, or HW #3 as a starting point, as well as any code from the OpenGL tutorials.

5 out of the 15 points of your grade will be for creativity/complexity. Things NOT to spend any time on:

  • Sound
  • Opponent AI
  • Network play

Additional elements

If you are an undergraduate working alone, you must implement/include ONE of the following features. A graduate student alone or a pair of undergrads must implement TWO. A pair of grad students must complete FOUR.

  • Simple physics: collision detection and normal forces (e.g. sphere-sphere or sphere-plane), gravity, etc.
  • 3-D or 4-D value/Perlin noise (this does not count as the texture-mapped element above)
  • Shadow mapping
  • Billboards/impostors
  • A scoreboard or other text-based overlay about what is going on (this also does not count as your texture-mapped element)
  • Multiple elements which are "lit" with diffuse and/or specular lighting.
  • "Complicated" 3-D objects (i.e., NOT platonic solids)

Submission

Submit your entire project folder -- associated textures and 3-D model resources should be included. Include a README to explain how you satisfied each of above requirements.