Difference between revisions of "CISC181 S2019 Lab8"

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(Created page with "===Preliminaries=== * Make a new '''Android''' project with ''n'' = 8 following the instructions from last week's lab. ===Instructions=== You will create a simple trivial q...")
 
 
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* '''<tt>MainActivity</tt>'''
 
* '''<tt>MainActivity</tt>'''
 
** This is the title screen, so you should print your game's name and its author (you) here
 
** This is the title screen, so you should print your game's name and its author (you) here
** There are two options: number of questions (either 5 or 10), and answer type (multiple choice vs. free response)
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** There are two options: quiz topic (e.g., "geography" or "movies" or "history"), and answer type (multiple choice vs. free response)
 
** A button to start the game.  This should start the <tt>QuestionActivity</tt>, with the option values added to the <tt>Intent</tt> as extras
 
** A button to start the game.  This should start the <tt>QuestionActivity</tt>, with the option values added to the <tt>Intent</tt> as extras
 
** A button to quit
 
** A button to quit
 
* '''<tt>QuestionActivity</tt>'''
 
* '''<tt>QuestionActivity</tt>'''
** Here you will progress through the number of questions indicated in the <tt>Intent</tt> that started the activity, and display them in the format chosen by the user
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** Here you will progress through a set number of questions (say, 5) from the topic indicated in the <tt>Intent</tt> that started the activity, and display them in the format chosen by the user
 
*** If the answer type option is multiple choice, the choices are shown in a <tt>ListView</tt> beneath the question and the user clicks one to pick it
 
*** If the answer type option is multiple choice, the choices are shown in a <tt>ListView</tt> beneath the question and the user clicks one to pick it
 
*** If the option is free response, the answers are not shown and the user must type a string into an <tt>EditText</tt> view.  Just eliminate capitalization and don't worry about spelling errors before doing a string comparison
 
*** If the option is free response, the answers are not shown and the user must type a string into an <tt>EditText</tt> view.  Just eliminate capitalization and don't worry about spelling errors before doing a string comparison
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** Have a button to take the user back to the <tt>MainActivity</tt>
 
** Have a button to take the user back to the <tt>MainActivity</tt>
  
You will need an external file to store at least 20 questions and 2-4 possible answers per question.  This should be read by your program and turned into a data structure that <tt>QuestionActivity</tt> can easily use.  The 5 or 10 questions that you present to the user for a given quiz should be randomly chosen from the overall pool.
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You will need an external file to store at least 3 topics with 10 questions per topic and 2-4 possible answers per question.  This should be read by your program and turned into a data structure that <tt>QuestionActivity</tt> can easily use.  The 5 questions that you present to the user for a given quiz should be randomly chosen from the overall pool.
  
 
You can make up these questions yourself or find them online.  Here's [https://github.com/ComputerScienceHouse/trivia-bot/tree/master/questions a set I found] that you can grab to save time.
 
You can make up these questions yourself or find them online.  Here's [https://github.com/ComputerScienceHouse/trivia-bot/tree/master/questions a set I found] that you can grab to save time.

Latest revision as of 13:00, 1 May 2019

Preliminaries

  • Make a new Android project with n = 8 following the instructions from last week's lab.

Instructions

You will create a simple trivial quiz game Android app. The app will have 3 activities: MainActivity, QuestionActivity, and ScoreActivity that work together in the following way:

  • MainActivity
    • This is the title screen, so you should print your game's name and its author (you) here
    • There are two options: quiz topic (e.g., "geography" or "movies" or "history"), and answer type (multiple choice vs. free response)
    • A button to start the game. This should start the QuestionActivity, with the option values added to the Intent as extras
    • A button to quit
  • QuestionActivity
    • Here you will progress through a set number of questions (say, 5) from the topic indicated in the Intent that started the activity, and display them in the format chosen by the user
      • If the answer type option is multiple choice, the choices are shown in a ListView beneath the question and the user clicks one to pick it
      • If the option is free response, the answers are not shown and the user must type a string into an EditText view. Just eliminate capitalization and don't worry about spelling errors before doing a string comparison
    • After each answer is given, use a Toast to tell the user if they are right or wrong, and go on to the next question
    • After the last question is answered, automatically start the ScoreActivity. Pass the total number of questions and the number of correct answers as extras in the Intent
  • ScoreActivity
    • Report the user's score and, based on their percentage correct, write an appropriate evaluation message (e.g., "Wow, 100%! You are smart!" or "Hmmm...you need to study more")
    • Have a button to take the user back to the MainActivity

You will need an external file to store at least 3 topics with 10 questions per topic and 2-4 possible answers per question. This should be read by your program and turned into a data structure that QuestionActivity can easily use. The 5 questions that you present to the user for a given quiz should be randomly chosen from the overall pool.

You can make up these questions yourself or find them online. Here's a set I found that you can grab to save time.

For simplicity, don't use images or other multimedia resources in your questions and/or answers.

Submission

Submit your entire project directory (code + resources) to Canvas. Please zip or tar it before submission.