Difference between revisions of "CISC440 S2017 HW4"
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Revision as of 21:29, 2 May 2017
CISC 440/640 -- Computer Graphics
Homework #4
Due: Tuesday, May 16
Description
In this assignment you will write a 3-D game using OpenGL and GLSL. You are free to be creative, within the constraints outlined below. You may work alone or as a pair. Both members of the pair must be enrolled in the same class 440 or 640 -- no "mixed" undergrad/grad pairs
Your game must have the following characteristics:
- Your game environment should consist primarily of 3-D objects, rather than 2-D sprites. The view of the environment should not be purely plan or elevation, but rather something closer to isometric. Your camera may be perspective or orthographic.
- Your game must allow user control through keyboard or mouse input
- Your game must contain multiple elements which are "lit" with diffuse lighting
- Your game must contain at least one texture-mapped element
You may use any code from HW #1, HW #2, or HW #3 as a starting point, as well as any code from the OpenGL tutorials.
5 points of your grade will be for creativity/complexity.
Additional elements
If you are an undergraduate working alone, you must implement/include ONE of the following features. A graduate student alone or a pair of undergrads must implement TWO. A pair of grad students must complete FOUR.
- 3-D or 4-D value/Perlin noise (this does not count as the texture-mapped element above)
- Shadow mapping
Submission
Submit your entire project folders -- associated textures and 3-D model resources should be included. Include a README to explain how you satisfied each of above requirements.