Difference between revisions of "CISC440 S2017 HW4"

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(Created page with "CISC 440/640 -- Computer Graphics<br> Homework #4<br> Due: '''Tuesday, May 16'''<br><br> ===Description=== In this assignment you will write a 3-D game using OpenGL and GLSL...")
 
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Your game '''must''' have the following characteristics:
 
Your game '''must''' have the following characteristics:
  
* Your game environment should consist primarily of 3-D objects, rather than 2-D sprites.  The view of the environment should not be purely plan or elevation, but rather something closer to isometric.  Your camera may be perspective or orthographic.
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* An environment which consists primarily of 3-D objects, rather than 2-D sprites (although these are allowed).  The view of the environment should not be purely plan or elevation, but rather something closer to isometric.  Your camera may be perspective or orthographic.
* Your game must allow user control through keyboard or mouse input
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* User control through keyboard or mouse input
* Your game must contain multiple elements which are "lit" with diffuse lighting
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* Multiple elements which are "lit" with diffuse and/or specular lighting
* Your game must contain at least one texture-mapped element
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* At least one texture-mapped element
 +
* A scoreboard or other text-based overlay about what is going on
  
 +
Possible game ideas:
 +
 +
* A simplified version of a retro game like Space Invaders, Asteroids, Q-bert, or Frogger or a simple recent mobile game (Crossy Road/Flappy Bird).
 +
* A turn-based "board game" like chess
 +
* Billiards/pool-like 2-D collision-based game
 +
 
You may use any code from HW #1, HW #2, or HW #3 as a starting point, as well as any code from the [http://www.opengl-tutorial.org/ OpenGL tutorials].
 
You may use any code from HW #1, HW #2, or HW #3 as a starting point, as well as any code from the [http://www.opengl-tutorial.org/ OpenGL tutorials].
  
5 points of your grade will be for creativity/complexity.
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5 out of the 15 points of your grade will be for creativity/complexity.
  
 
===Additional elements===
 
===Additional elements===
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* 3-D or 4-D value/Perlin noise (this does not count as the texture-mapped element above)
 
* 3-D or 4-D value/Perlin noise (this does not count as the texture-mapped element above)
 
* Shadow mapping
 
* Shadow mapping
 +
* Billboards/impostors
  
 
===Submission===
 
===Submission===
  
 
Submit your entire project folders -- associated textures and 3-D model resources should be included.  Include a README to explain how you satisfied each of above requirements.
 
Submit your entire project folders -- associated textures and 3-D model resources should be included.  Include a README to explain how you satisfied each of above requirements.

Revision as of 22:48, 2 May 2017

CISC 440/640 -- Computer Graphics
Homework #4
Due: Tuesday, May 16

Description

In this assignment you will write a 3-D game using OpenGL and GLSL. You are free to be creative, within the constraints outlined below. You may work alone or as a pair. Both members of the pair must be enrolled in the same class 440 or 640 -- no "mixed" undergrad/grad pairs

Your game must have the following characteristics:

  • An environment which consists primarily of 3-D objects, rather than 2-D sprites (although these are allowed). The view of the environment should not be purely plan or elevation, but rather something closer to isometric. Your camera may be perspective or orthographic.
  • User control through keyboard or mouse input
  • Multiple elements which are "lit" with diffuse and/or specular lighting
  • At least one texture-mapped element
  • A scoreboard or other text-based overlay about what is going on

Possible game ideas:

  • A simplified version of a retro game like Space Invaders, Asteroids, Q-bert, or Frogger or a simple recent mobile game (Crossy Road/Flappy Bird).
  • A turn-based "board game" like chess
  • Billiards/pool-like 2-D collision-based game

You may use any code from HW #1, HW #2, or HW #3 as a starting point, as well as any code from the OpenGL tutorials.

5 out of the 15 points of your grade will be for creativity/complexity.

Additional elements

If you are an undergraduate working alone, you must implement/include ONE of the following features. A graduate student alone or a pair of undergrads must implement TWO. A pair of grad students must complete FOUR.

  • 3-D or 4-D value/Perlin noise (this does not count as the texture-mapped element above)
  • Shadow mapping
  • Billboards/impostors

Submission

Submit your entire project folders -- associated textures and 3-D model resources should be included. Include a README to explain how you satisfied each of above requirements.