Difference between revisions of "CISC440 S2021"

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|Graphics background, course information  
 
|Graphics background, course information  
 
|Marschner, 1-1.4
 
|Marschner, 1-1.4
|[https://docs.google.com/presentation/d/16M3Z-oFDE3lvtvBM33jNXLiM3RPytWFE1e8JZUzVNq4/edit?usp=sharing slides]<br>
+
|[https://docs.google.com/presentation/d/16M3Z-oFDE3lvtvBM33jNXLiM3RPytWFE1e8JZUzVNq4/edit?usp=sharing slides] [https://youtu.be/vCIfWg1m-xo recording]
[https://youtu.be/vCIfWg1m-xo recording]
 
 
|-
 
|-
 
|2
 
|2
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|Vector & matrix review, homogeneous coordinates, 2-D & 3-D transformations, quaternions  
 
|Vector & matrix review, homogeneous coordinates, 2-D & 3-D transformations, quaternions  
 
|Marschner, 2.4, 5.2-5.2.2, 6-6.3 (skip 6.1.6, 6.2.1-6.2.2), 16.2.2
 
|Marschner, 2.4, 5.2-5.2.2, 6-6.3 (skip 6.1.6, 6.2.1-6.2.2), 16.2.2
|[https://docs.google.com/presentation/d/18MkvZW84mFGMO-XjwXATfIa9hcDVti7ejzhSP6GFKRA/edit?usp=sharing slides]<br>
+
|[https://docs.google.com/presentation/d/18MkvZW84mFGMO-XjwXATfIa9hcDVti7ejzhSP6GFKRA/edit?usp=sharing slides] [https://youtu.be/eM0K6Bw20QM recording]
[https://youtu.be/eM0K6Bw20QM recording]
 
 
|-
 
|-
 
|style="background:rgb(102, 204, 255)"|3
 
|style="background:rgb(102, 204, 255)"|3
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|More 3-D transformations, camera manipulation & the view volume
 
|More 3-D transformations, camera manipulation & the view volume
 
|Marschner, 6.5-7.2 <!--; Red book, 3 -->
 
|Marschner, 6.5-7.2 <!--; Red book, 3 -->
|[https://docs.google.com/presentation/d/1j7ShUyPHzKNo-y8c7B3BdnJGg94JOqSnr8VVTeraClk/edit?usp=sharing slides]<br>
+
|[https://docs.google.com/presentation/d/1j7ShUyPHzKNo-y8c7B3BdnJGg94JOqSnr8VVTeraClk/edit?usp=sharing slides] [https://youtu.be/fTEl2agGfRM recording]
[https://youtu.be/fTEl2agGfRM recording]
 
 
|-
 
|-
 
|4
 
|4
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|Perspective projection, geometry pipeline, transformations with GLM
 
|Perspective projection, geometry pipeline, transformations with GLM
 
|Marschner, 7.3, 7.5; OpenGL tutorials [http://www.opengl-tutorial.org/beginners-tutorials/tutorial-1-opening-a-window/ #1] (including installation instructions), [http://www.opengl-tutorial.org/beginners-tutorials/tutorial-3-matrices/ #3] <!--Red book, 1, 2 (stop before stippling) -->
 
|Marschner, 7.3, 7.5; OpenGL tutorials [http://www.opengl-tutorial.org/beginners-tutorials/tutorial-1-opening-a-window/ #1] (including installation instructions), [http://www.opengl-tutorial.org/beginners-tutorials/tutorial-3-matrices/ #3] <!--Red book, 1, 2 (stop before stippling) -->
|[https://docs.google.com/presentation/d/1MV0G0DFUp-esctZfDpjGx00ktcfV17iNOadJsOtqQJk/edit?usp=sharing slides]<br>
+
|[https://docs.google.com/presentation/d/1MV0G0DFUp-esctZfDpjGx00ktcfV17iNOadJsOtqQJk/edit?usp=sharing slides] [https://youtu.be/w8FHw2nbVkk recording]<br>
[https://youtu.be/w8FHw2nbVkk recording]<br>
 
 
[[CISC440_S2021_HW1|HW #1]]
 
[[CISC440_S2021_HW1|HW #1]]
 
|-
 
|-
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|Program initialization, window creation, geometric primitives <!--, GLUT -->
 
|Program initialization, window creation, geometric primitives <!--, GLUT -->
 
|Marschner, 17-17.7, 17.9-17.11 <!--Red book 1, 2, 6 "Blending" section, 9 -->  
 
|Marschner, 17-17.7, 17.9-17.11 <!--Red book 1, 2, 6 "Blending" section, 9 -->  
|[https://docs.google.com/presentation/d/1K1KP9LWFwGeHVUIzr8_rM0ddPi3Y8IU37pOnR9NOlzQ/edit?usp=sharing slides]<br>
+
|[https://docs.google.com/presentation/d/1K1KP9LWFwGeHVUIzr8_rM0ddPi3Y8IU37pOnR9NOlzQ/edit?usp=sharing slides] [https://youtu.be/e2sqi1dLi-g recording]
[https://youtu.be/e2sqi1dLi-g recording]
 
 
|-
 
|-
 
|6
 
|6
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|Basic animation, user interface callbacks
 
|Basic animation, user interface callbacks
 
|OpenGL tutorial [http://www.opengl-tutorial.org/beginners-tutorials/tutorial-6-keyboard-and-mouse/ #6]
 
|OpenGL tutorial [http://www.opengl-tutorial.org/beginners-tutorials/tutorial-6-keyboard-and-mouse/ #6]
|[https://docs.google.com/presentation/d/1pylI2yXpXnKYsPUSjD0m2HEFCOtEydAiYYbmEvlTLhc/edit?usp=sharing slides]<br>[https://youtu.be/MsM8tltFyig recording]<br>[https://drive.google.com/file/d/1H6Kwpyiy3qXvuHMX3py_GgFPIGYWwZa8/view?usp=sharing interactive_tutorial03.cpp]
+
|[https://docs.google.com/presentation/d/1pylI2yXpXnKYsPUSjD0m2HEFCOtEydAiYYbmEvlTLhc/edit?usp=sharing slides] [https://youtu.be/MsM8tltFyig recording]<br>
 +
[https://drive.google.com/file/d/1H6Kwpyiy3qXvuHMX3py_GgFPIGYWwZa8/view?usp=sharing interactive_tutorial03.cpp]
 
|-
 
|-
 
|style="background:rgb(102, 204, 255)"|7
 
|style="background:rgb(102, 204, 255)"|7
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|Introduction to GLSL, vertex shaders vs. fragment shaders; GLSL texturing demo
 
|Introduction to GLSL, vertex shaders vs. fragment shaders; GLSL texturing demo
 
|Marschner, 17.8; [http://wiki.labomedia.org/images/1/10/Orange_Book_-_OpenGL_Shading_Language_2nd_Edition.pdf Orange book Chaps. 2-5]
 
|Marschner, 17.8; [http://wiki.labomedia.org/images/1/10/Orange_Book_-_OpenGL_Shading_Language_2nd_Edition.pdf Orange book Chaps. 2-5]
|[https://docs.google.com/presentation/d/1ebuvz0UYaeqKAYdik61ww6Ef_hjnYUG8DsGGTtS9Oa0/edit?usp=sharing slides]<br>
+
|[https://docs.google.com/presentation/d/1ebuvz0UYaeqKAYdik61ww6Ef_hjnYUG8DsGGTtS9Oa0/edit?usp=sharing slides] [https://youtu.be/UbJ0yOg5ziU recording]<br>
[https://youtu.be/UbJ0yOg5ziU recording]<br>
 
 
[https://drive.google.com/file/d/1Rqintt2trrQIu7PIxjte7KYpFo5xn-aN/view?usp=sharing texture_example.zip] (modified 3/11)<br>''HW #1 due''
 
[https://drive.google.com/file/d/1Rqintt2trrQIu7PIxjte7KYpFo5xn-aN/view?usp=sharing texture_example.zip] (modified 3/11)<br>''HW #1 due''
 
|-
 
|-
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|Radiometry: irradiance, radiosity, radiance, BRDFs
 
|Radiometry: irradiance, radiosity, radiance, BRDFs
 
|Marschner, 10-10.2.1, 20-20.2
 
|Marschner, 10-10.2.1, 20-20.2
|[https://docs.google.com/presentation/d/1d2LqFDk8BSdMSR3pR-Ls1nsLwLLk47oFBmQ9rt0rbBY/edit?usp=sharing slides]<br>
+
|[https://docs.google.com/presentation/d/1d2LqFDk8BSdMSR3pR-Ls1nsLwLLk47oFBmQ9rt0rbBY/edit?usp=sharing slides] [https://youtu.be/Yxp1f_E2teg recording]<br>
[https://youtu.be/Yxp1f_E2teg recording]<br>
 
 
[[CISC440_S2021_HW2|HW #2]]
 
[[CISC440_S2021_HW2|HW #2]]
 
|-
 
|-
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|Diffuse, specular reflection, Gouraud/Phong shading details; OpenGL, GLSL shading methods
 
|Diffuse, specular reflection, Gouraud/Phong shading details; OpenGL, GLSL shading methods
 
|Marschner, 10-10.2.2; [http://www.opengl-tutorial.org/beginners-tutorials/tutorial-8-basic-shading/ OpenGL tutorial #8]
 
|Marschner, 10-10.2.2; [http://www.opengl-tutorial.org/beginners-tutorials/tutorial-8-basic-shading/ OpenGL tutorial #8]
|[https://docs.google.com/presentation/d/1VdJ9aFIqxLODLzLuHfh3WlpnWDQo_lh3CQRBJ7BeBok/edit?usp=sharing slides]<br>
+
|[https://docs.google.com/presentation/d/1VdJ9aFIqxLODLzLuHfh3WlpnWDQo_lh3CQRBJ7BeBok/edit?usp=sharing slides] [https://youtu.be/Lz_uasq9Ptw recording]
[https://youtu.be/Lz_uasq9Ptw recording]
 
 
|-
 
|-
 
|10
 
|10
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|Finish shading/lighting; texture-mapping basics, bump mapping
 
|Finish shading/lighting; texture-mapping basics, bump mapping
 
|Marschner, 11.2, 11.4 (homogeneous division material--not barycentric coords), 11.5 <!--; Red book, 9 (through "Assigning texture coordinates")    -->
 
|Marschner, 11.2, 11.4 (homogeneous division material--not barycentric coords), 11.5 <!--; Red book, 9 (through "Assigning texture coordinates")    -->
|[https://docs.google.com/presentation/d/1GsstwVkaTZwBkBasnDgfR53cYSoQWc12AowIXB8yJgw/edit?usp=sharing slides]<br>
+
|[https://docs.google.com/presentation/d/1GsstwVkaTZwBkBasnDgfR53cYSoQWc12AowIXB8yJgw/edit?usp=sharing slides] [https://youtu.be/eF8Y9lmXdJc recording]
[https://youtu.be/eF8Y9lmXdJc recording]
 
 
|-
 
|-
 
|style="background:rgb(102, 204, 255)"|11
 
|style="background:rgb(102, 204, 255)"|11
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|Texturing pipeline, bump maps, lightmaps, environment maps, shadow maps<!--Particle systems, flocking-->
 
|Texturing pipeline, bump maps, lightmaps, environment maps, shadow maps<!--Particle systems, flocking-->
 
|Marschner, 11.1.3-11.1.4, 11.3<!--Marschner, 16.7-->
 
|Marschner, 11.1.3-11.1.4, 11.3<!--Marschner, 16.7-->
|[https://docs.google.com/presentation/d/19aNHiFoJtplt1CTz0DSKYzGaY_X6xAHMeSi7nVl12E4/edit?usp=sharing slides]<br>
+
|[https://docs.google.com/presentation/d/19aNHiFoJtplt1CTz0DSKYzGaY_X6xAHMeSi7nVl12E4/edit?usp=sharing slides] [https://youtu.be/Y_0KMPbe5p4 recording]
[https://youtu.be/Y_0KMPbe5p4 recording]<!--[http://nameless.cis.udel.edu/class_data/cg_s2017/midterm_s2014.pdf 2014 midterm] (ignore Q7, Q9, Q10, and Q11)<br>
+
<!--[http://nameless.cis.udel.edu/class_data/cg_s2017/midterm_s2014.pdf 2014 midterm] (ignore Q7, Q9, Q10, and Q11)<br>
 
[http://nameless.cis.udel.edu/class_data/cg/midterm2004.pdf 2004 midterm] (look at questions 1.1, 1.2, 2.1, and 3.2 only)-->
 
[http://nameless.cis.udel.edu/class_data/cg/midterm2004.pdf 2004 midterm] (look at questions 1.1, 1.2, 2.1, and 3.2 only)-->
 
|-
 
|-
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|
 
|
 
|
 
|
|[https://docs.google.com/presentation/d/1X3fQg8_dkWT1nh1TDvTT2PEsXQm8Vj39PnUoZRf1aWc/edit?usp=sharing slides]<br>
+
|[https://docs.google.com/presentation/d/1X3fQg8_dkWT1nh1TDvTT2PEsXQm8Vj39PnUoZRf1aWc/edit?usp=sharing slides] [https://youtu.be/iuB-QE7tBaM recording]<br>
[https://youtu.be/iuB-QE7tBaM recording]<br>''HW #2 due''
+
[http://nameless.cis.udel.edu/class_data/cg_s2017/midterm_s2014.pdf 2014 midterm] (ignore Q7, Q9, Q10, and Q11)<br>
 +
[http://nameless.cis.udel.edu/class_data/cg/midterm2004.pdf 2004 midterm] (look at questions 1.1, 1.2, 2.1, and 3.2 only)<br>''HW #2 due''
 
|-
 
|-
 
|style="background:rgb(102, 204, 255)"|
 
|style="background:rgb(102, 204, 255)"|
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|style="background:rgb(102, 204, 255)"|14
 
|style="background:rgb(102, 204, 255)"|14
 
|Apr. 6
 
|Apr. 6
|Physics/simulation<!--; finish texturing -->
+
|Particle systems<!--; finish texturing -->
 
|Flocking; introduction to [https://pybullet.org/wordpress/ Bullet physics library]<!--; magnification/minification, mipmaps-->
 
|Flocking; introduction to [https://pybullet.org/wordpress/ Bullet physics library]<!--; magnification/minification, mipmaps-->
 
|OpenGL tutorial on [http://www.opengl-tutorial.org/miscellaneous/clicking-on-objects/picking-with-a-physics-library/ clicking], [https://github.com/bulletphysics/bullet3/blob/master/docs/Bullet_User_Manual.pdf Bullet physics manual] (you don't have to read all of it, it's just for reference); Marschner, 11.1.3-11.1.4, 11.3
 
|OpenGL tutorial on [http://www.opengl-tutorial.org/miscellaneous/clicking-on-objects/picking-with-a-physics-library/ clicking], [https://github.com/bulletphysics/bullet3/blob/master/docs/Bullet_User_Manual.pdf Bullet physics manual] (you don't have to read all of it, it's just for reference); Marschner, 11.1.3-11.1.4, 11.3
|<!--[https://docs.google.com/presentation/d/1qZXxXU6uWk3NXTmAKAS_JuMQ_xrpOIGqGcee0yggr1k/edit?usp=sharing slides]<br>--><!--[[CISC440_F2019_HW3|HW #3]]-->HW #3
+
|[https://docs.google.com/presentation/d/1kzhFGQ4L6556np4ZIyBNwDn-IQvzUqzR0SCr_F_Yc7E/edit?usp=sharing slides] [https://youtu.be/fT4hFO2TDDk recording]<br>
 +
[[CISC440_S2021_HW3|HW #3]]
 
|-
 
|-
 
|
 
|
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|style="background:rgb(102, 204, 255)"|15
 
|style="background:rgb(102, 204, 255)"|15
 
|Apr. 13
 
|Apr. 13
|Textures
+
|Textures, clipping
|Finish flocking, particle systems; magnification/minification, mipmaps
+
|Bilinear vs. nearest-neighbor filtering, magnification/minification, mipmaps; line and triangle clipping
 
|Marschner, 11.4.4-11.4.5  
 
|Marschner, 11.4.4-11.4.5  
|<!--[https://docs.google.com/presentation/d/18n4pPikfPz2w7Mx4ihac_ogYHC2KMhjN-PzWyTdkVDk/edit?usp=sharing slides]--><!--[https://docs.google.com/presentation/d/1H0tSJHr07SF8wG6LUxeL2e0_5jjCusG5HHGsYOZiAVM/edit?usp=sharing slides]-->
+
|[https://docs.google.com/presentation/d/10dfwmJvCTOjWdD54nQi9SwTmLnbbHr3eG52P96-VLOY/edit?usp=sharing slides] [https://youtu.be/uEUMuFTqWcE recording]
 +
<!--[https://docs.google.com/presentation/d/1H0tSJHr07SF8wG6LUxeL2e0_5jjCusG5HHGsYOZiAVM/edit?usp=sharing slides]-->
 
|-
 
|-
 
|16
 
|16
 
|Apr. 15
 
|Apr. 15
|Clipping, hidden surface elimination
+
|Hidden surface elimination
|Line and triangle clipping, backface culling, Z-buffering, painter's algorithm  
+
|Backface culling, Z-buffering, painter's algorithm  
 
|Marschner, 8.1.3-8.1.6,, 8.2-8.2.3, 8.4
 
|Marschner, 8.1.3-8.1.6,, 8.2-8.2.3, 8.4
|<!--[https://docs.google.com/presentation/d/1nGAfNLnv29WGbAi_wfbjGFlro1_CvgPuBhQFr4QNyVk/edit?usp=sharing slides]<br>-->''HW #3 due''
+
|[https://docs.google.com/presentation/d/1W_wpq2_qgLsqgfWbEJwAn-kNxUDU8PwLFxJ88iG4TQI/edit?usp=sharing slides] [https://youtu.be/8i-FN7WJM1c recording]<br>''HW #3 due''
 
|-
 
|-
 
|style="background:rgb(102, 204, 255)"|17
 
|style="background:rgb(102, 204, 255)"|17
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|BSP trees; DDA, midpoint line-drawing
 
|BSP trees; DDA, midpoint line-drawing
 
|Marschner, 12.4, 8.1-8.1.1, 8.3
 
|Marschner, 12.4, 8.1-8.1.1, 8.3
|<!--[https://docs.google.com/presentation/d/1YLtebBgev6NrWAlaY5VpoAtemi6ac_0npd-TD9FHWLo/edit?usp=sharing slides]-->HW #4
+
|[https://docs.google.com/presentation/d/1MX_ZHI8v2I66nM1fJjCWX4_hEsD5qZjGKB3s6q62pbQ/edit?usp=sharing slides] [https://youtu.be/QY59DK9PfQg recording]<br>[[CISC440_S2021_HW4|HW #4]]
 
|-
 
|-
 
|18
 
|18
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|Bezier curves and surfaces, Catmull-Rom splines, subdivision
 
|Bezier curves and surfaces, Catmull-Rom splines, subdivision
 
|Marschner, 15-15.6.1 (ignore material on knots, Hermite form)
 
|Marschner, 15-15.6.1 (ignore material on knots, Hermite form)
|<!--[https://docs.google.com/presentation/d/1P-xd3z93_hSHmfRA_7CCN5NC--Akw_MzAemlthyaVPU/edit?usp=sharing slides]<br>--><!--[https://docs.google.com/presentation/d/1l1iPQGlKUeOgLsd1x0TQnqcccyrT0YZv1NBXAuxNcEM/edit?usp=sharing slides]--><!--[[CISC440_S2019_HW3|HW #3]]-->
+
|[https://docs.google.com/presentation/d/11AfwRA3Hl6Fbto0BphNKoT0Wk_We2lZxOdzOkkheysU/edit?usp=sharing slides] [https://youtu.be/9LIe0C_7fJ8 recording]
 +
<!--[https://docs.google.com/presentation/d/1l1iPQGlKUeOgLsd1x0TQnqcccyrT0YZv1NBXAuxNcEM/edit?usp=sharing slides]--><!--[[CISC440_S2019_HW3|HW #3]]-->
 
|-
 
|-
 
|style="background:rgb(102, 204, 255)"|19
 
|style="background:rgb(102, 204, 255)"|19
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|Ray casting, intersection testing
 
|Ray casting, intersection testing
 
|Marschner, 4
 
|Marschner, 4
|<!--[https://docs.google.com/presentation/d/1X-5ghBYfGW0OXqmGf5YH25HmKucUnpfOP_ir3eJDa-k/edit?usp=sharing slides]-->
+
|[https://docs.google.com/presentation/d/1SVxn_vdDzClXHuCUwVbUX687463CZkTDKt9HeaRQWfE/edit?usp=sharing slides] [https://youtu.be/g6-E99EUBzg recording]
 
|-
 
|-
 
|20
 
|20
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|Shadow rays (including soft shadows, ambient occlusion)
 
|Shadow rays (including soft shadows, ambient occlusion)
 
|Marschner, 4
 
|Marschner, 4
|<!--[https://docs.google.com/presentation/d/1i7MUpXN5GspLBKqkHxOV5Bbuxhd0lejk1iLOQbHTMi4/edit?usp=sharing slides]-->
+
|[https://docs.google.com/presentation/d/1rIPYy-Ei4bKeWkzLBvq1ZOJziLF0sDbplfDz8-RI5D8/edit?usp=sharing slides] [https://youtu.be/I-8Jqyy3N0Y recording]
 
|-
 
|-
 
|style="background:rgb(102, 204, 255)"|21
 
|style="background:rgb(102, 204, 255)"|21
 
|May 4<br>''Withdraw deadline May 3''
 
|May 4<br>''Withdraw deadline May 3''
 
|Ray tracing
 
|Ray tracing
|Reflections (including glossy), distributed ray tracing for anti-aliasing
+
|Reflections (including glossy), distributed/distribution ray tracing
 
|Marschner, 4
 
|Marschner, 4
|<!--[https://docs.google.com/presentation/d/1GgcmsdUMd-hU0qFRV4pwtnaJs1GcqcFOpDg6b59_9WE/edit?usp=sharing slides]<br>-->''HW #4 due May 2''<br>HW #5<!--[[CISC440_F2019_HW5|HW #5]]-->
+
|[https://docs.google.com/presentation/d/1SvfLdCaRky7AzZVQrg6Z9hhDaP3ENOt_6tn5hCgXNXg/edit?usp=sharing slides] [https://youtu.be/2fpO6eacbnI recording]<br>''HW #4 due May 2''<br>[[CISC440_S2021_HW5|HW #5]]
 
|-
 
|-
 
|22
 
|22
 
|May 6
 
|May 6
 
|Global illumination
 
|Global illumination
|Finish refractions, spatial data structures; bidirectional ray tracing, photon mapping
+
|Finish refractions, super-sampling for anti-aliasing, spatial data structures
|Marschner, 4, 12.3, 13.1, 13.4; [http://nameless.cis.udel.edu/class_data/cg/heckbert_bidirectional.pdf "Bidirectional Ray Tracing"] paper, [http://web.cs.wpi.edu/~emmanuel/courses/cs563/write_ups/zackw/photon_mapping/PhotonMapping.html photon mapping introduction], [http://www.cc.gatech.edu/~phlosoft/photon/ online demo]<!--, [http://nameless.cis.udel.edu/class_data/cg/jensen_photon_mapping_tutorial.pdf tutorial]-->
+
|Marschner, 4<!--, [http://nameless.cis.udel.edu/class_data/cg/jensen_photon_mapping_tutorial.pdf tutorial]-->
|<!--[https://docs.google.com/presentation/d/1OKwNdUhBN6JHQk1XfJtVXgiIMhCTRWvIMRR1YyQfT9A/edit?usp=sharing slides]--><!--<br>[https://docs.google.com/presentation/d/1ouyej5ltRdqlp5x3FnqxWRq1cwmh9Lt-3PdRRHtpFOo/edit?usp=sharing slides]--><!--<br>''HW #3 due''<br>[[CISC440_S2019_HW4|HW #4]]-->
+
|[https://docs.google.com/presentation/d/1N4dAL3zSVXg9vAQLLkjppdQKVgBTqrs6A2u_iw5oQcA/edit?usp=sharing slides] [https://youtu.be/k5pB5qale60 recording]
 +
<!--[https://docs.google.com/presentation/d/1ouyej5ltRdqlp5x3FnqxWRq1cwmh9Lt-3PdRRHtpFOo/edit?usp=sharing slides]--><!--<br>''HW #3 due''<br>[[CISC440_S2019_HW4|HW #4]]-->
 
|-
 
|-
 
|style="background:rgb(102, 204, 255)"|23
 
|style="background:rgb(102, 204, 255)"|23
 
|May 11
 
|May 11
|Animation basics
+
|Global illumination
|Rigging, kinematics
+
|Bidirectional ray tracing, photon mapping
|
+
|Marschner, 4, 12.3, 13.1, 13.4; [http://nameless.cis.udel.edu/class_data/cg/heckbert_bidirectional.pdf "Bidirectional Ray Tracing"] paper, [http://web.cs.wpi.edu/~emmanuel/courses/cs563/write_ups/zackw/photon_mapping/PhotonMapping.html photon mapping introduction], [http://www.cc.gatech.edu/~phlosoft/photon/ online demo]
|<!--[https://docs.google.com/presentation/d/1hsU1bPp19kmLK0GRBX2ygHh4bKEklRMphuBln8FpaSg/edit?usp=sharing slides]-->
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|[https://docs.google.com/presentation/d/1WH04rXH5x9uTjhsJtp12vP4OrncgaXxAcyqTRiKEaKI/edit?usp=sharing slides] [https://youtu.be/Q58G3JOhXvI recording]
 
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|May 13
|Noise
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|Noise, bonus topic: animation basics
|Value/Perlin noise  
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|Value/Perlin noise, rigging
 
|Marschner, 11.5.2-11.5.3, Orange book 15
 
|Marschner, 11.5.2-11.5.3, Orange book 15
|<!--[https://docs.google.com/presentation/d/1-6PKhFRqWmw8bEvSG3QGo6PfJ-X8PNMS9wcHs8jCqUg/edit?usp=sharing slides]-->
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|[https://docs.google.com/presentation/d/12V2lICdn3lsYzNZxCt8KYqjWInHwQkvjTK_Z460Ysig/edit?usp=sharing slides] [https://youtu.be/C7tauARIF_s recording]
 
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|[https://docs.google.com/presentation/d/1AtLxPuA42EA0PmlzMkUIBeQXcpCHcMbUrULtvKIAF9M/edit?usp=sharing slides] [https://youtu.be/z2wcCiseZ4E recording]
 
''HW #5 due''
 
''HW #5 due''
 
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|May 19-21
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|May 18-21
|HW #5 demos (sign up for time)
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|HW #5 demos
 
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|<!--[https://docs.google.com/presentation/d/10UoLFShXVThfgNqBqY06rsViKbEz_9FDd1VQwBRVHTw/edit?usp=sharing slides]<br>[http://nameless.cis.udel.edu/class_data/cg/f2008_final_arial.pdf 2008 final]<br>-->
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|[https://doodle.com/poll/6xsr22vrpqfpnw3p?utm_source=poll&utm_medium=link demo sign up link] (if you are a pair, indicate both members)<!--[https://docs.google.com/presentation/d/10UoLFShXVThfgNqBqY06rsViKbEz_9FDd1VQwBRVHTw/edit?usp=sharing slides]<br>[http://nameless.cis.udel.edu/class_data/cg/f2008_final_arial.pdf 2008 final]<br>-->
 
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Latest revision as of 16:17, 18 May 2021

Course information

Title CISC440/640 Computer Graphics
Description A first course in computer graphics covering fundamental concepts and techniques related to rasterization, textures, 2-D and 3-D transformations (including perspective projection), shading, hidden surface elimination, and anti-aliasing, as well as selected topics in modeling, animation, ray tracing, and global illumination. OpenGL will be used for programming; you should have some familiarity with C/C++ or be ready to learn it.
When Tuesdays and Thursdays, 12:30-1:45 pm
Where Online, synchronous -- Zoom meeting link: https://udel.zoom.us/j/96463050369 (must be UD-authenticated, password: 65536)
Instructor Christopher Rasmussen, 446 Smith Hall, cer@cis.udel.edu
Office hours Mondays, 2-4 pm (same Zoom link as class)
TA Seyedalireza Khoshsirat, alireza@udel.edu

TA office hours: TBD

Grading
  • 60% 5 programming assignments worth 12% each. Each homework will be due about 10 days after being assigned (more for the last one)
  • 20% Midterm exam
  • 20% Final exam. "Bonus topic" lecture material will not be tested
  • 2% Extra credit for completing course evaluation

Graduate students will be given extra tasks to complete or features to implement on each homework, and extra questions to answer on each exam.

Programming assignments will be graded on the basis of correctness, efficiency, and originality. This is not an introductory programming class, so coding style is not critical. However, if you want partial credit for something that doesn't quite work, it needs to be well-commented and easy to follow.

For the overall course grade, a preliminary absolute mark will be assigned to each student based on the percentage of the total possible points they earn according to the standard formula: A = 90-100, B = 80-90, C = 70-80, etc., with +'s and -'s given for the upper and lower third of each range, respectively. Based on the distribution of preliminary grades for all students (i.e., "the curve"), the instructor may increase these grades monotonically to calculate final grades. This means that your final grade can't be lower than your preliminary grade, and your final grade won't be higher than that of anyone who had a higher preliminary grade.

I will try to keep you informed about your standing throughout the semester. If you have any questions about grading or expectations at any time, please feel free to ask me.

Academic policies Programming projects are due by midnight of the deadline day (with a grace period of a few hours afterward...after sunrise is definitely late). A late homework is a 0 without a valid prior excuse. To give you a little flexibility, you have 6 "late days" to use on homeworks to extend the deadline by one day each without penalty. No more than three late days may be used per assignment. Late days will automatically be subtracted, but as a courtesy please notify the instructor (and CC the TA) in an e-mail of your intention to use late days before the deadline. See submission instructions below.

The two exams will be closed book (i.e., no reference materials allowed). Unless otherwise instructed, you are responsible for all material covered up to the day of the exam, both from the assigned readings (everything in the Readings column of the Schedule below) and in lectures (excluding guest lectures).

Students can discuss problems with one another in general terms, but must work independently on programming assignments unless teams are explicitly allowed for that assignment. This also applies to online and printed resources: you may consult them as references (as long as you cite them), but the words and source code you turn in must be yours alone. The University's policies on academic dishonesty are set forth in the student code of conduct here.

Readings

Textbook (required) Fundamentals of Computer Graphics (4th ed.) [Marschner in calendar below]

Steve Marschner and Peter Shirley

CRC Press, 2016

Textbook web site: Author (most useful thing there is link to course with relevant slides), Publisher

This book is NOT at the campus bookstore. The publisher has it, but their prices are bad. On Amazon it's about $60 to rent physical book for semester and about $50 to rent E-book

Instructions

OpenGL Key thing to note: We are using OpenGL 3.3 for programming! A lot of examples on the web are for older 2.x, so beware


Homeworks Assignment submissions should consist of a directory containing all code (your .cpp files, header files, makefile if applicable, etc.), any output data generated (e.g., images, movies, etc.), and an explanation of your approach, what worked and didn't work, etc. contained in a separate text or HTML file. Do not submit executables, .o files, or libraries, please! The directory you submit for each assignment should be packaged by tar'ing and gzip'ing it or just zip'ing it. The resulting file should be submitted through Canvas.

You may develop your OpenGL, C/C++ code in any fashion that is convenient--that is, with any compiler and operating system that you want--but you must avoid OS- and hardware-specific functions. Programs which use Python and other languages will not be accepted, nor any programs that rely heavily on OpenGL 2.x functions.

Schedule

Note: The blue squares in the "#" column below indicate Tuesdays.

# Date Topic Notes Readings Assignments/slides
1 Feb. 16 Introduction Graphics background, course information Marschner, 1-1.4 slides recording
2 Feb. 18 2-D, 3-D Geometry Vector & matrix review, homogeneous coordinates, 2-D & 3-D transformations, quaternions Marschner, 2.4, 5.2-5.2.2, 6-6.3 (skip 6.1.6, 6.2.1-6.2.2), 16.2.2 slides recording
3 Feb. 23 3-D Geometry More 3-D transformations, camera manipulation & the view volume Marschner, 6.5-7.2 slides recording
4 Feb. 25

Add/drop deadline Feb. 26

3-D Geometry Perspective projection, geometry pipeline, transformations with GLM Marschner, 7.3, 7.5; OpenGL tutorials #1 (including installation instructions), #3 slides recording

HW #1

5 Mar. 2
OpenGL/GLFW Program initialization, window creation, geometric primitives Marschner, 17-17.7, 17.9-17.11 slides recording
6 Mar. 4 OpenGL/GLFW Basic animation, user interface callbacks OpenGL tutorial #6 slides recording

interactive_tutorial03.cpp

7 Mar. 9 GPU programming Introduction to GLSL, vertex shaders vs. fragment shaders; GLSL texturing demo Marschner, 17.8; Orange book Chaps. 2-5 slides recording

texture_example.zip (modified 3/11)
HW #1 due

8 Mar. 11 Shading Radiometry: irradiance, radiosity, radiance, BRDFs Marschner, 10-10.2.1, 20-20.2 slides recording

HW #2

9 Mar. 16 Shading Diffuse, specular reflection, Gouraud/Phong shading details; OpenGL, GLSL shading methods Marschner, 10-10.2.2; OpenGL tutorial #8 slides recording
10 Mar. 18 Textures Finish shading/lighting; texture-mapping basics, bump mapping Marschner, 11.2, 11.4 (homogeneous division material--not barycentric coords), 11.5 slides recording
11 Mar. 23 Textures Texturing pipeline, bump maps, lightmaps, environment maps, shadow maps Marschner, 11.1.3-11.1.4, 11.3 slides recording
12 Mar. 25 Midterm review slides recording

2014 midterm (ignore Q7, Q9, Q10, and Q11)
2004 midterm (look at questions 1.1, 1.2, 2.1, and 3.2 only)
HW #2 due

Mar. 30 NO CLASS
Blue Hen Re-Coop Day
13 Apr. 1 MIDTERM EXAM
14 Apr. 6 Particle systems Flocking; introduction to Bullet physics library OpenGL tutorial on clicking, Bullet physics manual (you don't have to read all of it, it's just for reference); Marschner, 11.1.3-11.1.4, 11.3 slides recording

HW #3

Apr. 8 NO CLASS
Instructor away
15 Apr. 13 Textures, clipping Bilinear vs. nearest-neighbor filtering, magnification/minification, mipmaps; line and triangle clipping Marschner, 11.4.4-11.4.5 slides recording
16 Apr. 15 Hidden surface elimination Backface culling, Z-buffering, painter's algorithm Marschner, 8.1.3-8.1.6,, 8.2-8.2.3, 8.4 slides recording
HW #3 due
17 Apr. 20 Finish hidden surface elimination; line drawing BSP trees; DDA, midpoint line-drawing Marschner, 12.4, 8.1-8.1.1, 8.3 slides recording
HW #4
18 Apr. 22 A little Blender, shape modeling Bezier curves and surfaces, Catmull-Rom splines, subdivision Marschner, 15-15.6.1 (ignore material on knots, Hermite form) slides recording
19 Apr. 27 Ray tracing Ray casting, intersection testing Marschner, 4 slides recording
20 Apr. 29 Ray tracing Shadow rays (including soft shadows, ambient occlusion) Marschner, 4 slides recording
21 May 4
Withdraw deadline May 3
Ray tracing Reflections (including glossy), distributed/distribution ray tracing Marschner, 4 slides recording
HW #4 due May 2
HW #5
22 May 6 Global illumination Finish refractions, super-sampling for anti-aliasing, spatial data structures Marschner, 4 slides recording
23 May 11 Global illumination Bidirectional ray tracing, photon mapping Marschner, 4, 12.3, 13.1, 13.4; "Bidirectional Ray Tracing" paper, photon mapping introduction, online demo slides recording
24 May 13 Noise, bonus topic: animation basics Value/Perlin noise, rigging Marschner, 11.5.2-11.5.3, Orange book 15 slides recording
25 May 18 Final review slides recording

HW #5 due

May 18-21 HW #5 demos demo sign up link (if you are a pair, indicate both members)
May 26, 1-3 pm FINAL EXAM