Difference between revisions of "CISC181 S2017 Lab9"

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===Preliminaries===
 
===Preliminaries===
  
* Make a new '''Android''' project with ''n'' = 9 following [[CISC181_S2017_NewAndroidStudioProject | these ]] instructions through step 6.  On step 7 "Select form factor...", switch over to step 3 on the Android developers page tutorial  [https://developer.android.com/training/basics/firstapp/creating-project.html here] and complete through step 6 which ends with "...click '''Finish'''".  Make the activity be called "MyActivity".
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* Make a new '''Android''' project with ''n'' = 9 following [[CISC181_S2017_NewAndroidStudioProject | these ]] instructions through step 6.  On step 7 "Select form factor...", switch over to step 4 on the Android developers page tutorial  [https://developer.android.com/training/basics/firstapp/creating-project.html here] and complete through step 6 which ends with "...click '''Finish'''".  Make the activity be called "MyActivity".
  
 
===Instructions===
 
===Instructions===
  
First, make the blank activity project as described above and confirm that you can build and run it -- either on the emulator or an actual Android device as explained on the next page [https://developer.android.com/training/basics/firstapp/running-app.html "Run Your App"].   
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First, make the empty activity project as described above and confirm that you can build and run it -- either on the emulator or an actual Android device as explained on the next page [https://developer.android.com/training/basics/firstapp/running-app.html "Run Your App"].   
  
Second, take the blank activity project and modify it to become a very simple "rock paper scissors" generator as detailed below:
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Second, take the empty activity project and modify it to become a very simple "rock paper scissors" generator as detailed below:
  
 
# Change the layout in <tt>activity_my.xml</tt> to a vertical <tt>LinearLayout</tt>, similar to [http://developer.android.com/guide/topics/ui/layout/linear.html this example]
 
# Change the layout in <tt>activity_my.xml</tt> to a vertical <tt>LinearLayout</tt>, similar to [http://developer.android.com/guide/topics/ui/layout/linear.html this example]
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# Add an <tt>ImageView</tt> underneath, centered laterally, that initially shows a rock, paper, OR scissors image.  Find your own for these, cropped and scaled to 250 x 250, and put them in <tt>res/drawable</tt> with the names "rock.png", "paper.png", and "scissors.png".  Here's some help for [http://developer.android.com/guide/topics/resources/drawable-resource.html drawable resources]
 
# Add an <tt>ImageView</tt> underneath, centered laterally, that initially shows a rock, paper, OR scissors image.  Find your own for these, cropped and scaled to 250 x 250, and put them in <tt>res/drawable</tt> with the names "rock.png", "paper.png", and "scissors.png".  Here's some help for [http://developer.android.com/guide/topics/resources/drawable-resource.html drawable resources]
 
# Add a <tt>TextView</tt> underneath the image which acts as a caption, saying "Rock" if the image is a rock, "Paper" if it's paper, and "Scissors" if it's scissors.  The caption should be centered laterally.   
 
# Add a <tt>TextView</tt> underneath the image which acts as a caption, saying "Rock" if the image is a rock, "Paper" if it's paper, and "Scissors" if it's scissors.  The caption should be centered laterally.   
# Finally, add a centered <tt>Button</tt> under the caption.  This button should be labeled "New" and when pressed causes another random selection which (possibly) changes the image and caption above .  The text should be set not through resources but instead by using <tt>setText()</tt> in <tt>MyActivity.java</tt>, and something similar should be done with the image.
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# Finally, add a centered <tt>Button</tt> under the caption.  This button should be labeled "New" and when pressed causes another random selection which (possibly) changes the image and caption above .  The caption text should be set not through resources but instead by using <tt>setText()</tt> in <tt>MyActivity.java</tt>, and something similar should be done with the image.
  
 
''Note'': Do NOT make changes to any other XML resource file besides <tt>activity_my.xml</tt>.  
 
''Note'': Do NOT make changes to any other XML resource file besides <tt>activity_my.xml</tt>.  
  
Here is a screenshot of a sample program that satisfies the above requirements:
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Here is a screenshot of a sample program that satisfies the above requirements (except it should say "MyLab_9"):
  
[[Image:Lab9.png|300px]]<br>
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[[Image:300px-Lab10.png]]<br>
  
 
===Submission===
 
===Submission===

Latest revision as of 08:57, 25 April 2017

Preliminaries

  • Make a new Android project with n = 9 following these instructions through step 6. On step 7 "Select form factor...", switch over to step 4 on the Android developers page tutorial here and complete through step 6 which ends with "...click Finish". Make the activity be called "MyActivity".

Instructions

First, make the empty activity project as described above and confirm that you can build and run it -- either on the emulator or an actual Android device as explained on the next page "Run Your App".

Second, take the empty activity project and modify it to become a very simple "rock paper scissors" generator as detailed below:

  1. Change the layout in activity_my.xml to a vertical LinearLayout, similar to this example
  2. Change the old TextView that was printing "Hello, world" to say "Click the button below to get a new shape".
  3. Add an ImageView underneath, centered laterally, that initially shows a rock, paper, OR scissors image. Find your own for these, cropped and scaled to 250 x 250, and put them in res/drawable with the names "rock.png", "paper.png", and "scissors.png". Here's some help for drawable resources
  4. Add a TextView underneath the image which acts as a caption, saying "Rock" if the image is a rock, "Paper" if it's paper, and "Scissors" if it's scissors. The caption should be centered laterally.
  5. Finally, add a centered Button under the caption. This button should be labeled "New" and when pressed causes another random selection which (possibly) changes the image and caption above . The caption text should be set not through resources but instead by using setText() in MyActivity.java, and something similar should be done with the image.

Note: Do NOT make changes to any other XML resource file besides activity_my.xml.

Here is a screenshot of a sample program that satisfies the above requirements (except it should say "MyLab_9"):

300px-Lab10.png

Submission

Submit your MyActivity.java and activity_my.xml. Make sure your name is in both. FYI, comments in XML files look like this:

<!-- here is my name -->