CISC440 S2023

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Course information

Title CISC440/640 Computer Graphics
Description A first course in computer graphics covering fundamental concepts and techniques related to rasterization, textures, 2-D and 3-D transformations (including perspective projection), shading, hidden surface elimination, and anti-aliasing, as well as selected topics in modeling, animation, ray tracing, and global illumination. OpenGL will be used for programming; you should have some familiarity with C/C++ or be ready to learn it.
When Mondays, Wednesdays, and Fridays, 11:15-12:05 pm
Where Gore 304
Instructor Christopher Rasmussen, 446 Smith Hall, cer@cis.udel.edu
Office hours Mondays, 9-10:30 am and Thursdays, 10-11 am in Smith 211
TA Seyedalireza Khoshsirat, alireza@udel.edu

TA office hours: Thursdays, 4-6 pm. In Smith 203 first two weeks of course, then Smith 102A for the rest of the semester

Grading
  • 60% 5 programming assignments worth 12% each. Each homework will be due about 10 days after being assigned (more for the last one)
  • 20% Midterm exam
  • 20% Final exam. "Bonus topic" lecture material will not be tested
  • 2% Extra credit for completing course evaluation

Graduate students will be given extra tasks to complete or features to implement on each homework, and extra questions to answer on each exam.

Programming assignments will be graded on the basis of correctness, efficiency, and originality. This is not an introductory programming class, so coding style is not critical. However, if you want partial credit for something that doesn't quite work, it needs to be well-commented and easy to follow.

For the overall course grade, a preliminary absolute mark will be assigned to each student based on the percentage of the total possible points they earn according to the standard formula: A = 90-100, B = 80-90, C = 70-80, etc., with +'s and -'s given for the upper and lower third of each range, respectively. Based on the distribution of preliminary grades for all students (i.e., "the curve"), the instructor may increase these grades monotonically to calculate final grades. This means that your final grade can't be lower than your preliminary grade, and your final grade won't be higher than that of anyone who had a higher preliminary grade.

I will try to keep you informed about your standing throughout the semester. If you have any questions about grading or expectations at any time, please feel free to ask me.

Academic policies Programming projects are due by midnight of the deadline day (with a grace period of a few hours afterward...after sunrise is definitely late). A late homework is a 0 without a valid prior excuse. To give you a little flexibility, you have 6 "late days" to use on homeworks to extend the deadline by one day each without penalty. No more than three late days may be used per assignment. Late days will automatically be subtracted, but as a courtesy please notify the instructor (and CC the TA) in an e-mail of your intention to use late days before the deadline. See submission instructions below.

The two exams will be closed book (i.e., no reference materials allowed). Unless otherwise instructed, you are responsible for all material covered up to the day of the exam, both from the assigned readings (everything in the Readings column of the Schedule below) and in lectures (excluding guest lectures).

Students can discuss problems with one another in general terms, but must work independently on programming assignments unless teams are explicitly allowed for that assignment. This also applies to online and printed resources: you may consult them as references (as long as you cite them), but the words and source code you turn in must be yours alone. The University's policies on academic dishonesty are set forth in the student code of conduct here.

Readings

Textbook (required) Fundamentals of Computer Graphics (4th ed. or higher) [Marschner in calendar below]

Steve Marschner and Peter Shirley

CRC Press, 2016. 5th edition came out in 2021 and it's easier to get, but some of the chapter references below might not match perfectly

Textbook web site: Author (most useful thing there is link to course with relevant slides), Publisher

This book is NOT at the campus bookstore. The publisher will rent an e-book of the 5th edition for 6 months for $77. On Amazon it's about $20 to rent a physical 4th edition book for semester and $50 to buy a used version of it.

Instructions

OpenGL Key thing to note: We are using OpenGL 3.3 for programming! A lot of examples on the web are for older 2.x, so beware


Homeworks Assignment submissions should consist of a directory containing all code (your .cpp files, header files, makefile if applicable, etc.), any output data generated (e.g., images, movies, etc.), and an explanation of your approach, what worked and didn't work, etc. contained in a separate text or HTML file. Do not submit executables, .o files, or libraries, please! The directory you submit for each assignment should be packaged by tar'ing and gzip'ing it or just zip'ing it. The resulting file should be submitted through Canvas.

You may develop your OpenGL, C/C++ code in any fashion that is convenient--that is, with any compiler and operating system that you want--but you must avoid OS- and hardware-specific functions. Programs which use Python and other languages will not be accepted, nor any programs that rely heavily on OpenGL 2.x functions.

Schedule

Note: The blue squares in the "#" column below indicate Mondays.
UDCapture videos of in-person classes are available in the Media Gallery tab of this course's Canvas page

# Date Topic Notes Readings Assignments/slides
1 Feb. 6 Introduction Graphics background, course information Marschner, 1-1.4 slides
2 Feb. 8 2-D geometry Vector & matrix review, homogeneous coordinates, 2-D transformations Marschner, 2.4, 5.2-5.2.2, 6-6.3 (skip 6.1.6, 6.2.1-6.2.2) slides
3 Feb. 10 3-D geometry 3-D transformations, quaternions, 3-D coordinate systems Marschner, 6-6.3 (skip 6.1.6, 6.2.1-6.2.2), 6.5, 16.2.2 slides
4 Feb. 13 3-D Geometry 3-D coordinate system transformations, setting the camera pose Marschner, 6.5, 7.1.3 slides
5 Feb. 15 3-D Geometry Parallel and orthographic projections, canonical views Marschner, 7-7.1, 7.5 slides
6 Feb. 17

Add/drop deadline

3-D Geometry Perspective projection, geometry pipeline, transformations with GLM Marschner, 7.2-7.3, 7.5; OpenGL tutorials #1 (including installation instructions), #3 slides
HW #1
7 Feb. 20
OpenGL/GLFW Program initialization, window creation, geometric primitives Marschner, 17-17.7, 17.9-17.11 slides
8 Feb. 22 OpenGL/GLFW Basic animation, user interface callbacks OpenGL tutorial #6 slides

interactive_tutorial03.cpp

9 Feb. 24 GPU programming Vertex shaders vs. fragment shaders; introduction to GLSL; GLSL texturing demo Marschner, 17.8; Orange book Chaps. 2-5 slides

texture_example.zip

10 Feb. 27 Texture basics, shading Marschner, 17.8; Orange book Chaps. 2-5 slides
HW #1 due
11 Mar. 1 Shading Radiometry: irradiance, radiosity, radiance, BRDFs Marschner, 10-10.2.1, 20-20.2 slides
12 Mar. 3 Shading Diffuse, specular reflection approximations; Gouraud/Phong shading details slides
13 Mar. 6 HW #2/Textures OpenGL, GLSL shading methods and HW #2 details; texture applications Marschner, 10-10.2.2; OpenGL tutorial #8 slides
HW #2
14 Mar. 8 Textures Bump mapping, lightmaps, texturing pipeline, environment maps Marschner, 11.1.3-11.1.4, 11.3 slides
15 Mar. 10 Textures Reflection mapping, shadow maps Marschner, 11.4.4-11.4.5 slides
16 Mar. 13 Textures Bilinear vs. nearest-neighbor filtering, magnification/ minification, mipmaps Marschner, 11.2.2, 11.3.3-11.3.4 slides
17 Mar. 15 Rasterization (line drawing) DDA, midpoint line-drawing slides
18 Mar. 17 Clipping Line and triangle clipping Marschner, 8.1.3-8.1.6 slides
2022 midterm exam
HW #2 due
19 Mar. 20 Midterm review
20 Mar. 22 MIDTERM EXAM
21 Mar. 24 Miscellaneous
Mar. 27 NO CLASS
Spring break
Mar. 29 NO CLASS
Spring break
Mar. 31 NO CLASS
Spring break
Apr. 3 NO CLASS
Instructor away
22 Apr. 5 [ONLINE, NOT LIVE -- see YouTube recording] Particle systems Basics not including flocking
23 Apr. 7 Particle systems Flocking, introduction to Bullet physics library Marschner, 11.1.3-11.1.4, 11.3; OpenGL tutorial on clicking, Bullet physics manual (you don't have to read all of it, it's just for reference)

HW #3

24 Apr. 10 Miscellaneous
25 Apr. 12 Hidden surface elimination Backface culling, Z-buffering, painter's algorithm Marschner, 8.2-8.2.3, 8.4
26 Apr. 14 Hidden surface elimination BSP trees Marschner, 12.4, 8.1-8.1.1, 8.3
27 Apr. 17 A little Blender, shape modeling Bezier curves and surfaces, Catmull-Rom splines, subdivision Marschner, 15-15.6.1 (ignore material on knots, Hermite form)

HW #3 due

28 Apr. 19 Noise Value/Perlin noise Marschner, 11.5.2-11.5.3, Orange book 15 HW #4
29 Apr. 21 Ray tracing Ray casting, intersection testing Marschner, 4
30 Apr. 24 Ray tracing Shadow rays (including soft shadows, ambient occlusion) Marschner, 4
31 Apr. 26 Ray tracing Reflections (including glossy), distributed/distribution ray tracing Marschner, 4
32 Apr. 28 Ray tracing Finish remaining topics HW #4 due
33 May 1
Withdraw deadline
Global illumination Super-sampling for anti-aliasing, spatial data structures Marschner, 4

HW #5

34 May 3 Global illumination Bidirectional ray tracing, photon mapping Marschner, 4, 12.3, 13.1, 13.4; "Bidirectional Ray Tracing" paper, photon mapping introduction, online demo
35 May 5 Miscellaneous
36 May 8 Bonus topic: animation basics (won't be tested) Rigging, skeletons, skinning
37 May 10 Miscellaneous
38 May 12 [ONLINE, NOT LIVE --
See YouTube recording]
Final review
May 15 NO CLASS
Using class time for demos
HW #5 due
May 16-17 HW #5 demos
May 18-25 Final exams